- Produce higher-quality 3D animation content.
- Spend less time on data transfer and more time on realizing your creative vision.
- Be prepared to undertake more challenging projects that may include highly realistic assets, virtual production, crowd simulation, or facial animation.
Autodesk Entertainment Creation Suite Ultimate software
Autodesk Maya and Autodesk 3ds Max
Each product found in Autodesk Entertainment Creation Suite Ultimate must be installed individually from its respective installation package.
Get increased artistic control, better realism, and improved usability with the enhanced Populate crowd animation feature.
Give characters more convincing walking, jogging, passing, turning, and seated behaviors.
Control more aspects of how characters are generated to influence their outcome.
Save textures for reuse and customization and for network sharing and rendering.
Customize Populate through an SDK (software development kit).
Character creation tools
Create, skin, rig, and pose believable characters with realistic deformations in less time in 3ds Max and Maya 3D animation software.
Access a world of real-time character animation and director-driven production with MotionBuilder real-time 3D character animation software.
Access specialized tools for motion capture acquisition, refinement, and retargeting to help you use and reuse motion captured data more efficiently.
Use the real-time 3D engine and dedicated toolsets for character rigging, nonlinear animation editing, and on-set acquisition tohelp increase the range of projects you can tackle to include Virtual Production, previsualization, and performance animation.
Lifelike facial animation
Quickly rig and animate realistic human facial setups with Face Robot functionality in Softimage 3D animation and visual effects software.
Quickly import a character ready for highly realistic facial animation.
Get automated lip-syncing.
Bring a fully solved Face Robot head into Maya character animation software for integrated CG character workflows.
Mix C3D motion capture data and keyframe animation to achieve desired results.
With the game export process, you can take high-quality facial animation created in Face Robot and simplify it for real-time execution in game engines, while maintaining a high level of realism.
Modeling & texturing
High-quality mesh and surface modeling
Model the way you want using the extensive polygonal, subdivision surface, and NURBS toolsets within Maya or 3ds Max.
Choose from a number of powerful, production-proven tools to help you build and refine both organic and hard-surface models in Maya.
With the intuitive Graphite modeling toolset and powerful ProOptimizer technology, 3ds Max helps you create better assets in less time.
Intuitive character sculpting
Create highly detailed organic models using the intuitive sculpting toolsets of Mudbox sculpting software.
Designed by professional 3D modelers and texture artists, Mudbox gives you the freedom to realize your vision without worrying about technical details.
Use the highly intuitive user interface and powerful creative toolset to create ultrarealistic production-ready 3D models.
Get an artist-friendly brush-based modeling experience that has 2D and 3D layers to more easily manage sculpting iterations on multiple meshes and maps.
Evaluate or present your work in a high-performance, on-target environment that helps provide accurate, realistic results.
Flexible texturing options
Create sophisticated, realistic textures for your models using artist-friendly 3D paint and texturing tools in Mudbox, 3ds Max, and Maya.
Create, blend, and iterate on multi-layered textures directly on your model with the flexible, intuitive Mudbox 3D painting toolset.
Work with or without UVs, with support for PTEX textures in Mudbox and Maya.
Get a number of create texture mapping functions in 3ds Max and Maya.
Procedural geometry creation
Use powerful, flexible Interactive Creative Environment (ICE) in Softimage to model geometry procedurally.
Use a set of rules, conditions, and parameters to help create topology operations, particle meshing, custom primitives, and geometry fracturing.
Nondestructive editing preserves data such as UV attributes, helping reduce the need for retexturing as changes are made.
A single ICE graph can handle interactive edits to huge data sets such as forests and cities—so you can more easily create and manage high levels of detail.
Simulation & effects
Realistic character dynamics
Create realistic hair, fur, and cloth simulations to bring your characters to life with Maya or 3ds Max.
Drawing from some of the best technology developed in the entertainment industry and the input of leading research scientists, Maya offers the tools you need add dynamic realism to your characters, with integrated Hair and Cloth systems and the new XGen Arbitrary Primitive Generator for creating hair, fur, and feathers on characters, as well as grass, foliage, tress, rocks, and debris trails.
High-performance toolsets for Hair, Fur, and Cloth enable you to use 3ds Max to bring your characters to life.
Choose from a powerful range of systems within Maya and 3ds Max for creating environmental simulations using rigid and soft-body dynamics, fluids, liquids, and particles.
Engineered with the help of some of the industry's leading technology and expertise, Maya offers innovative features to help you create dynamic environmental effects.
With fluids, particles, rigid and soft-bodies, Maya has the tools you need to bring your environments to life, while the new Bifrost procedural effects platform introduces sophisticated liquid effects.
Create stunning dynamic simulations and environmental effects with production-proven, high-performance toolsets in 3ds Max. With the powerful event-driven Particle Flow system, you can create a number of effects such as water, fire, spray, and snow and interact with MassFX simulations.
Make your characters react more realistically to external forces, with real-time ragdoll simulations in MotionBuilder.
Mix and blend between traditional animation and dynamically driven animation to help control how your character reacts to forces.
Guide or match your ragdoll simulations between user-defined poses.
Procedural effects without scripting
Create compelling effects and crowd simulations using the intuitive Interactive Creative Environment (ICE) within Softimage.
Create visual effects and characters faster with ICE, an open, scalable platform powered by a high-performance parallel processing engine.
Use the power of the ICE multithreaded particle system to help create sophisticated crowd simulations with huge numbers of characters who react intelligently to their environment and each other.
Workflow & pipeline
Efficient cross-product workflows
Get more consistent interfaces and hotkeys for viewport navigation and more, plus familiar F-Curve editors between certain applications.
If you are familiar with using Maya, you’ll appreciate the ability to use the same mouse and key combinations in the 3D Entertainment Creation Suite applications to navigate viewports.
A choice of interaction modes in Softimage enables artists familiar with Maya or 3ds Max to get up to speed with Softimage faster, with the option to set familiar camera navigation, mouse manipulation, hotkeys, selection mode, and keyframing mode.
The F-Curve Editor within 3ds Max, Maya, Softimage, and MotionBuilder offers more consistent functionality and terminology, helping you transition more easily between applications.
More flexible pipelines
The software in the suite gives you the freedom to choose production pipeline toolsets based on project or client requirements.
The choice of either Maya or 3ds Max, or even both together in the Ultimate edition, combined with Mudbox, MotionBuilder, and optionally, Softimage, provides a broad palette of tools.
Get greater flexibility to use the right tool for the job.
Take on more challenging projects.
Get the most out of toolsets built in conjunction with, and used by, industry-leading production facilities.
Streamlined data transfer workflows
Get a cohesive, efficient pipeline solution with tight integration between 3D suite offerings through FBX asset exchange technology.